3/31/2024 0 Comments Profantasy layersToday, we’ll be working on adding some more functionality, and working on making everything a little more well-behaved. Our solution had some limitation, like the inability to make a structure that had a hole in the middle, and it was overall just a proof of concept. So, when we finished up last time, we had a working solution that allowed us to draw the floor by drawing multiple individual partly overlapping polygons, and our code automatically joined these into a single polygon. To be able to follow this article series, you should have read my earlier articles in the series. At the end of the video, you’ll also see that I show the classic dungeon tools correctly interacting with my entities. In this issue, I will continue on with that project, and add some improvements to it, such as taking care that our entities are placed on the right sheets, meaning we will need to dive into sublists, and I will also automatically generate walls to go along with our floors.Īs last time, I prepared a short video to show the tools in action. Last time in the developer series I started our Dynamic Dungeons project with the intention to showcase how to make some simple tools for a more fluid dungeon editing experience. Remy Monsen | Decem| CC3 Plus, XP Development
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